Parramatta Lanes 2015 Review

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So I went along to the Parramatta Lanes festival last week. I’m sure I’ve mentioned this before, but I really love this for a event for a couple of reasons. It gives the Western Suburbs the chance to get access to some of the most delicious eateries around Sydney, it’s open across a couple of week nights and of course, THE FOOD!

Just cause I’m a fat piggy, here are some of the bits and pieces I tracked down and tried at the event.

Town Hall Lane

This lane had such an amazing atmosphere. I feel the setting tried hard to evoke the sense of South East Asia with warm orange lighting, street food carts and lots of South East Asian inspired decorations We tucked in on some samosas and fresh Nan from Detour Indian and O!Momo. Mmmm, I love nan, especially cheese nan.

_DSC1147 _DSC1155 _DSC1159We tried some delicious cider to wash down the pastry goods from the pop up bar.

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Batman Walk

Colourful lanterns decorate the alley ways as you’re introduced to a hidden bazaar of Middle Eastern flavours and music.

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The biggest attraction to the event had to be the undisputed kings of Knafeh, The Bearded Bakers. With popup locations all over Sydney and even Australia, the team have Foodies captivated. The music is pumping, the queues are long and the people are excited. Luckily for us, they pretty much only sell one item, so waiting times are really short.

If you haven’t seen the team in action, I highly recommend adding it to your foodie bucket list. You won’t be disappointed.

From a distance, there’s a lot of music and excitement and noise but on closer inspection, there is a beautiful sense of community and enjoyment.

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_DSC1218Roxy Car Park

This was my favourite hub of the night. The lights were glowing and the food was flowing and the hipster coconut drinks were yummy! Welcome to Seoul Town.

C0019T01Barry Morgan presents his World of Organs, alongside DJ Jay Katz.

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Kayter Co prepares fresh coconuts with a creative twist!

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Hands down one of the most unique and best Vietnamese rolls I’ve ever had. I bought the ‘Breakfast roll’ and since they ran out of the usual bun, so I opted for the Roti – and it was everything I hoped it be. Amazeballs.

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I hope to see you there next time.

Love,
Festival Girl

 

Cherry Blossom Festival at Auburn Botanical Gardens | 2015 Review

Cherry Blossom Festival (17)So I went along to the Cherry Blossom Festival at Auburn Botanical Gardens over the weekend and man oh man, was it busy! I mean people just love cherry blossoms. I guess it’s not hard to see why. There’s just something so beautiful about these little pink flowers that cascade above you and fall ever so gently.

The event is well organised, with food trucks set up just in front of the gardens. An entry fee of $5 for non Auburn residents gets you entry to the gardens and access to a number of activities including origami workshops, food stalls, calligraphy workshop, Japanese flower arranging and musical and dance performances.

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This year, there will be a Cosplay and Kimonos Competition. Having partnered up with Madman Entertainment, this year Cosplayers have a chance to win a Madman Entertainment prize voucher. Those who dress up gain free entry to the festival.

Simply come to the Auburn Cherry Blossom Festival in your best costume and take a photo in front of the cherry blossoms. Post the photo to Twitter or Instagram with the hashtag #auburncherryblossom and you will go into the running to win prizes supplied by Madman.

Check the facebook page to see the schedule for this weekend.

So we had a couple of motives to check out the Cherry Blossom Festival – 1. to check out mesmerising cherry blossoms and 2. to take our new camera out for a spin. Here are some of our favourite snaps from the day.

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Details:
Cherry Blossom Festival
11.00am – 4.00pm
29 and 30 August
Auburn Botanic Gardens, Corner of Chiswick and Chisholm Roads Auburn

Getting there:
Free bus service to the gallery
Onsite parking is avaiable

See flyer for more details. Find all the info you need here before coming along to the Festival this weekend.

Love,
Festival Girl

 

Vivid Music: Musify + Gamify Concert 2 Review

MusifyGamify2015-3So I went along to the Musify & Gamify Concert 2 last night. Located at the Reginald Theatre at the Seymour Centre, it was great to see the twinkling lights of Vivid across the road to help set the mood, remind people that it’s apart of Vivid Music and of course introduce the works we were about to see.

Inside the foyer, a small number of individuals gather close to the theatre doors, lots of familiar glances exchange, the singer from 7Bit Hero is excited to be there and reminds us to download the app before the show. Once we settle into our seats the show begins. In the dark space, Ollie the curator gives us a short introduction and explains the acts we’re about to see.

MusifyGamify2015-1The Infosthetic Orchestra (James Nichols, Laura Altman, Pia van Gelder, Tom Smith, Alex Whillas, Ollie Bown)

To open the concert, a group of 5 musicians/technicians on mixing desks and one Clarinet player had their backs turned to us as they took the reigns from the Maestro facing us on the main mixer.

On the screen above was the score for the piece, but it wasn’t the traditional score you might expect to see. This score shows a low fidelity graph with a data output of 15hz that displaying the volatile relationship between the Australian Dollar vs. Bitcoin over the period of 2012-2013. The graphs peaks and troughs ranged from a gentle heart beat to unbearable intense bass as the dollar cycled from $11 to over a $1000 dollars during the piece. It’s hard the describe – but as the piece went on, there were a number of digital sounds that resembled the sounds of wailing ambulances, dialing phones, lawn mowers and other digital noises.

MusifyGamify2015-2Paul Heslin (ACT)

The dark space is illuminated by the sight of 8 x CRT TV’s, all of different sizes. The relics display only vision of static or menu modes and the stage is barely lit by these. The performer remains in the dark and stands next to a desk with a number of peripherals including a controller and voice augmenter.

The piece expressed some raw emotions that fluctuated between white noise and a number of distorted frequencies that kinda sound similar to the sounds that Aphex Twin produce. Other digital sounds resemble the distorted sound of a dog barking, human growling, a driving percussive sound, and some serious deep bass.

Most sounds were triggered by the use of a controller as the performer ‘played’ the sounds. The aggressive sounds were juxtaposed by moments of silence where the game reset. I’d like the think that the piece represented the intense feelings of lust,  desire and stages of frustration that playing a game makes you feel. It’s frustration that the player feels when the lose, drop the ball or let their team down and the seriousness that’s involved in all those stages of grieving. I think the organized sound in this piece offers a musical representation of what it’s like to experience that sense of lust and loss, even if it’s only for a fleeting moment.

MusifyGamifyExhibition-2015-1 Exhibition (Including works by Lucas Abela, David Kanaga, Michaela Davies and The Futile Research Lab.)

A number of the pieces at the exhibition urged the user to look, touch, feel and play. They let the art goer interact and engage with the work and gave them the opportunity to create an artistic contribution. For the works that rely on human interaction, it’s a surreal experience to see an artwork sitting there without interaction – a purposeless object? A cog in the machine waiting on another bit to do its thing to complete it. Without the participation, on quick glance, some might be seen as just a humming artwork.

MusifyGamifyExhibition-2015-2For the artists of the evening, a lot of their pieces relied on the use of technology. Using technology to create art is captivating enough on it’s own, but I find the bits that slip through the cracks even more intriguing. What happens when a work ‘fails’? What happens when something goes wrong. In this case, a new work is created as the artist loses control of their intended message and it kinda takes on a world and message of its own. What is lost or gained when a performance or art piece ‘fails’ at the attempt to portray a message?

This kind of subdued presence in a space is what I really like about digital pieces, they have a real sense of being in the moment and at any time can be disconnected,  reconnected, engaged and reengaged.

MusifyGamifyExhibition-2015-4 My favourite piece of the evening, Lucas Abela’s Mini Duelling Guitars really represented the ‘state of game.’ The pinball machine is made up of 2 electric guitars, an amp and some guitar fx. Essentially the gamer plays, the ball bounces around and hits strings and other bits and pieces and creates music.

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In an age where physical media is no longer required to create organised sound, the potential for creation seems limitless. With waves of thought and technologies constantly moving, evolving and becoming more personalised, the digital music landscape is always changing and adapting.

MusifyGamify2015-4Austin Buckett performs with a new interactive AV work by David Kanaga (US)

In contrast the lighter piece saw Austin Bucket on the piano and a ‘gamer’ at a laptop facing toward each other. On the screen, a psychedelic 3D render of a dog travelling in a digital landscape. It’s pretty trippy – he meets a giant whale and basically travels around the earth/sky and it’s all from the perspective of the dog.

I wasn’t exactly across how the musical production was being made, did the gamer play the game and the performer create the soundscape based on what he was seeing, was the 3D render facilitated by the gamer from the notes played? I’m not exactly sure, but the ‘weird’ setting offered some lightness and created a sense of playfulness.

MusifyGamify2015-5 7 Bit Hero (solo set, QLD)
Definitely the stand out for the evening in terms of audience participation, a fun, strong performance and just a whole lot of fun.

MusifyGamify2015-6Viewers were asked to download the 7 bit Hero app and during the performance, tap to interact with the performance. With the aid of the projector, cute 8 bit animations explain the rules, song lyrics and tell the story. At the end of the piece, there is a ‘winner’ – he or she who tapped the fastest, who is then incorporated into the song and ultimately into the performance. This piece worked on a number of levels and I thought that these guys really captured the essence of the Musify Gamify theme.

Love, Festival Girl